


Star Wars: Knights Of The Old Republic is easily one of the most remembered Star Wars games ever, a game that put developer BioWare on the map and inadvertently led to the Mass Effect series. It wasn't until 2003 that we'd see a massive jump in lightsaber combat. It’s here that the very first lightsaber combat in a Star Wars game makes an appearance.

Once old Ben Kenobi (or Obi-Wan Kenobi, to us who know him) meets his defeat at the hand of Darth Vader, Luke can choose to wield the lightsaber that he drops, swapping out his blaster for a weapon from a more civilized age. Indeed, it wasn’t until Super Star Wars in November 1992 that we got our first glimpse at the sheer potential of Star Wars video games. The game features no hand-to-hand combat, no on-foot combat, and crucially, no lightsaber combat. It acts as an extremely basic side-scroller and plays quite similar to a game like Gradius or R-Type. The very first Star Wars game, Star Wars: The Empire Strikes Back, released back in 1982 and was an adaptation of the scene in Empire in which Luke takes down an AT-AT. Yet in my eyes, it’s only recently that Star Wars games managed to perfect that lightsaber combat system, and it’s one that took a long time to make great. Since the inception of the franchise, we’ve seen adaptation after adaptation, interpretation upon interpretation ranging from genres such as 2D side-scrollers to RPGs. For a franchise that prides itself on the quote, "A Jedi uses the Force for knowledge and defense, never for attack," Star Wars and Star Wars fans certainly love using a lightsaber to cut things in two.
